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Events

The West Hollywood Design District Presents Decades of Design 1948–2014
November 19, 2014–February 2015
The first-ever retrospective exhibition uncovering, examining and celebrating six decades of rich design history in West Hollywood. The curated ­­gallery will showcase design pioneers and present tastemakers through bold graphics, photographs and original product.

FOG Design + Art Fair
January 15–18, 2015
Benefiting the San Francisco Museum of Modern Art (SFMOMA), FOG Design+Art is a four-day celebration and exploration of modern and contemporary design, architecture, and art with dynamic exhibits, custom installations, art galleries, lectures, and discussions with leaders in the art and design worlds.

Provocations: The Architecture and Design of Heatherwick Studio
February 20–May 24, 2015
This February, the Hammer Museum will present the West Coast debut of Provocations: The Architecture and Design of Heatherwick Studio, featuring the imaginative work of British designer Thomas Heatherwick and his London-based studio. Heatherwick is known for his unique design concepts ranging from products, such as a handbag for Longchamp, to large-scale structures like the new distillery for Bombay Sapphire Gin.

 

 

Competitions

Deadline: December 31
Kitchen Design Contest
Wolf and Sub-Zero 

Deadline: January 16
Ceramics of Italy Tile Competition 2015
Ceramics of Italy 

Deadline: February 23
I Like Design
Interiors & Sources 

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Entries in Michael White (2)

Tuesday
May132014

Issue Extra: Digital Interplay: Where Architecture and Entertainment Meet

In the current issue of FORM, contributing writer Jack Skelley explores the overlap between architecture and video gaming. Above, a virtual skyscraper by gaming company Square Enix.Renderings courtesy Square Enix.

One of the highlights of our March/April 2014 is Jack Skelley's feature on architecture and gaming. We're delighted to share it with our online readers.

By Jack Skelley

Architecture and video gaming have a lot in common. They share both natural and technological synergy. Computer-aided design (CAD) and 3D Modeling, via animation and modeling programs are used by each. Both disciplines imagine built environments. The difference, of course, is that gamers stay on the imaginary side. But the technology that has freed the imaginations of game designers has also freed the imaginations of architects.

Click to read more ...

Wednesday
Mar202013

The Hackable Building: From Corporate to Cool for Tech Tenants

At Latitude 34 in Los Angeles, Gensler is re-conceiving office space for a new type of client. Jack Skelley tells us how. Rendering courtesy Gensler.

By Jack Skelley

While the commercial real estate market remains in the doldrums, with high vacancies and low rents, one submarket is on fire: Tech. Companies such as Google and YouTube are expanding into Southern California, for example, and gobbling up all the “cool” buildings. You know, old bow-truss warehouses turned into creative space that feels authentic, textured, scaled to the individual, and not “corporate” like most traditional office buildings.

Click to read more ...